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Medal of honor 2010
Medal of honor 2010





medal of honor 2010

Once I backtracked, I realized that one of my computer-controlled squad mates (supposedly one of the world’s toughest warriors) was stuck on a small bush that was preventing him from reaching the checkpoint. After clearing a town of enemy gunmen, I found myself at a dead end before yet another door that would not open. Moments like this abound, which would be less objectionable if the game’s scripting weren’t bugged in many places. Instead of giving me the option of busting in, guns blazing, or approaching stealthily, the game was forcing me to play its way. Only after sniping a few bad guys could I return to my original position and open the door. After wandering around for a few minutes, I realized that the game was forcing me to go to a sniping position on an outcropping above. I saw a door into a building leading to the gate, but it would not open. A great game would give you the objective, then allow you achieve it your own way, using the techniques you prefer. Even when the environments appear expansive, they are actually quite linear.įor example, early in the game you must capture a gate controlled by enemy troops on the far side of a ditch. Instead they feel like scripted shooting galleries pitting you against opponents who seem to have learned everything they know about tactics from Whack-A-Mole.

medal of honor 2010

The problem is that few of the levels feel like real battlefields. This is not what the new, improved Electronic Arts is supposed to be about, and that is why Medal of Honor is the most disappointing game I have played this year. Much of the time, Medal of Honor comes across as derivative and uninspired in terms of basic game structures there is essentially nothing here that players have not already seen elsewhere. It certainly does shine at moments, though nowhere nearly often or consistently enough to satisfy the expectations it bears.

#Medal of honor 2010 series

But now, in a market with Call of Duty on one side and E.A.’s own Battlefield series on the other, Medal of Honor comes across as mediocre. Several years ago it might have defined the state of the art. So that was Medal of Honor’s job: give Call of Duty a run for its money and maybe even dethrone it as the world’s top shooter franchise.Īt that, Medal of Honor has failed. But perhaps nothing could be more important to the company — and to gamers’ perception of the company — than to create a formidable rival to Call of Duty in the modern shooter segment. It has achieved successes, like the new science-fiction horror franchise Dead Space.

medal of honor 2010

With its transition from World War II to modern times, Call of Duty has become the benchmark in first-person shooters, among the most popular genres of video games.Įlectronic Arts has been trying admirably to recapture its élan. began trying to reduce game making to a business school process rather than treating it as, well, an electronic art.Īctivision, meanwhile, gradually raised its standards of creativity and technical production, culminating in the smash success of its Call of Duty franchise. Over the years, even as Electronic Arts raked in the cash from Madden football and the rest of its sports empire, the company seemed to lose its way as a creative enterprise. E.A.’s archrival, Activision, was the one playing catch-up, churning out somewhat thin, schlocky diversions. Way back in the misty, distant infancy of mass electronic gaming — otherwise known as the 1980s — the Electronic Arts brand stood for the highest levels of quality and innovation in interactive entertainment. And second, Activision and Call of Duty don’t have much to worry about. Playing Medal of Honor, the new military combat game from Electronic Arts, I couldn’t stop thinking two things.







Medal of honor 2010